Back to the sub section of this topic, sims.
As I said in my post, I like the Gonk and I like it because it is a way of averaging out input/output and it's connection to ET/MPH info. Just like taking a engine to multiple dyno's might do.That said, I can't recall it winning a "Guess the HP" challenge.
Regarding dyno's, one thing that hasn't been address on that, is headers. Brent uses the same dyno, with the same headers for all applications. In his case, he might be leaving (or loosing) HP on the table by not matching the headers to the engine or not using his customer's headers. With a sim, you can change out headers, in a few seconds moving the torque around, in the rpm band.
I've never heard what Blair does for headers on the dyno but, I think he used his own on the EMC dyno? Jay has many sets of headers to play with, I believe?
Ring packs are another variable, that can add as much as 22 HP, as piston mfg say. I can't add ring packs to my sim (Dyno Sim 6) so, I just add it to the end result, based on what I want the ring pack to be. BTW, my sim seems to be very accurate and I have hit at, least one of Brent's dyno sessions, off by 1 hp. With it, I can input the exact head flow and cam lobe (CC only) as well as build a lobe or verify one in it's cad program, for that. I think that is one of the keys to it's accuracy.
Regarding things getting off on the wrong track......... A lot of it is how you word your response!!! It can be worded so conflict is eminent or in a "better" way
Some people shy away from conflict and some people don't.